replace existing sheriff handling entry in the handling.meta located in:
Grand Theft Auto V\mods\update\update.rpf\common\data  

 <Item type="CHandlingData">
      <handlingName>sheriff</handlingName>
      <fMass value="1500.000000" />
      <fInitialDragCoeff value="6.8500000" />						
	  <fDownforceModifier value="0.65" />
      <fPercentSubmerged value="85.000000" />
      <vecCentreOfMassOffset x="0.000000" y="0.00000" z="0.1500000" />
      <vecInertiaMultiplier x="1.000000" y="1.600000" z="1.8500000" />
      <fDriveBiasFront value="0.000000" />
      <nInitialDriveGears value="5" />
      <fInitialDriveForce value="0.2150000" />
      <fDriveInertia value="1.150000" />
      <fClutchChangeRateScaleUpShift value="1.800000" />
      <fClutchChangeRateScaleDownShift value="1.800000" />
      <fInitialDriveMaxFlatVel value="145.000000" />
      <fBrakeForce value="0.450000" />
      <fBrakeBiasFront value="0.525000" />
      <fHandBrakeForce value="0.600000" />
      <fSteeringLock value="40.000000" />
      <fTractionCurveMax value="1.90000" />
      <fTractionCurveMin value="1.70000" />
      <fTractionCurveLateral value="22.500000" />
      <fTractionSpringDeltaMax value="0.150000" />
      <fLowSpeedTractionLossMult value="0.000000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.50000" />
      <fTractionLossMult value="1.000000" />
      <fSuspensionForce value="2.650000" />
      <fSuspensionCompDamp value="1.00000" />
      <fSuspensionReboundDamp value="1.00000" />
      <fSuspensionUpperLimit value="0.1250000" />
      <fSuspensionLowerLimit value="-0.120000" />
      <fSuspensionRaise value="0.000000" />
      <fSuspensionBiasFront value="0.50000" />
      <fAntiRollBarForce value="0.45" />
      <fAntiRollBarBiasFront value="0.500000" />
      <fRollCentreHeightFront value="0.450000" />
      <fRollCentreHeightRear value="0.4500" />
      <fCollisionDamageMult value="0.700000" />
      <fWeaponDamageMult value="1.000000" />
      <fDeformationDamageMult value="0.800000" />
      <fEngineDamageMult value="1.500000" />
      <fPetrolTankVolume value="65.000000" />
      <fOilVolume value="5.000000" />
      <fSeatOffsetDistX value="0.000000" />
      <fSeatOffsetDistY value="0.000000" />
      <fSeatOffsetDistZ value="0.000000" />
      <nMonetaryValue value="35000" />
      <strModelFlags>440010</strModelFlags>
      <strHandlingFlags>820100</strHandlingFlags>
      <strDamageFlags>0</strDamageFlags>
    <AIHandling>AVERAGE</AIHandling>
      <SubHandlingData>
        <Item type="NULL" />
        <Item type="NULL" />
      </SubHandlingData>
    </Item>